AEW Fight Forever Jon Moxley
Photo Credit: AEW Games

AEW Fight Forever Season 2 Announced, 1.07 Patch Notes Released

AEW Fight Forever just got another big update, as well as an announcement that season two is officially on its way.

AEW Games and THQ Nordic announced this morning on social media that season two of AEW Fight Forever is officially happening and that more details will be available soon.

In addition to that, patch 1.07 has been released with a large number of improvements and fixes, including:

  • Added new feature “Add Released Teams” to the Custom Team menu. If the player has purchased the AEW: Fight Forever FTR: Revival Pack, FTR can be added as a tag team.
  • Added a menu to customize materials for CAW parts.
  • Added Shadow Wrestler skins from RTE to CAW.
  • Added Character HUD Settings to the Options menu.
  • Minigames are now unlocked from the start, excluding DLC minigames.
  • Adjusted various skills for improved character balancing and playability.
  • Fixed an issue where the selected wrestler changed when randomly selecting with △/Y button in the wrestler selection screen, then pressing R3/RS to SELECT ALL.
  • Fixed an issue that caused the next wrestler to be displayed incorrectly when selecting a wrestler from the team tab on the wrestler selection screen.
  • Fixed an issue that would cause the ladder to fall suddenly when knocked down while climbing a ladder.
  • Fixed guardrail diving attack near steel stairs causing the attacker to float after coming in contact with the steel stairs during synchronization.
  • Fixed warping when grappling an apron opponent.
  • Fixed falling into the steel stairs when launching an apron move near the steel stairs.
  • Fixed clipping on the steel stairs when activating the apron attack near the steel stairs.
  • Fixed an issue where the wrestlers would not turn around to face the target outside of the ring after entering the ring.
  • Fixed an issue where the down pain animation sometimes did not occur.
  • Fixed an issue where two wrestlers, when standing face to face around a grounded wrestler, would both attempt to jump over the grounded wrestler at the same time.
  • Fixed an issue where the number of tag match wins per wrestler was not being displayed correctly in entrance and victory scenes.
  • Fixed an issue where the AI would repeat combos even when no blows hit.
  • Fixed an issue that allowed wrestlers to get inside the ladder.
  • Fixed an issue that caused ducking animations to clip onto the ring.
  • Fixed an issue where running counter’s reach was being triggered when the opponent had finished running.
  • Fixed an issue in the free action time after tag-in; if the partner who was just tagged out guarded and remained guarding when that time expired, then that wrestler would remain stuck (inoperable) in the guard state.
  • Fixed an issue in Casino Battle Royale where the indicator would show color before the AI rings in.
  • Fixed an issue where, after removing a DLC entitlement, DLC moves assigned to a roster wrestler would revert to a custom wrestler’s moves. The moves now revert to that roster wrestler’s default moves.
  • Fixed an issue that allowed wrestlers to be able to enter the inside of a standing ladder.
  • Fixed an issue that caused indicators to be displayed in victory scenes.
  • Fixed an issue where the AI’s entrance could not be skipped by pressing the □/X button when starting a match using the keyboard in the main menu.
  • Fixed an issue that caused a down attack to be launched against a downed opponent in the ring, even if the opponent was out of the ring.
  • Fixed an issue where the character was floating when performing Kenny Omega’s running finisher.
  • Fixed an issue in Casino Battle Royale where deactivating the app by pressing the Windows key during the tutorial would allow the wrestler to move freely outside the ring.
  • Fixed an issue in ladder matches where attacking an AI trying to retrieve a weapon from under the ring would cause the AI to get stuck.
  • Fixed an issue that was causing non-targeted wrestlers to be grabbed by grapple reach.
  • Fixed an issue in Casino Battle Royale that caused players to warp out of the field after activating a springboard against a corner post opponent.
  • Fixed an issue that prevented AIs from activating tandem finishers.
  • Fixed an issue in online matches in which table legs did not fold up when the table was picked up.
  • Fixed an issue that prevented “SHIRANUI 3” from inflicting damage.
  • Fixed an issue where the player would be stuck for 3 seconds after activating “SHIRANUI 3”.
  • Fixed warping when grappling an opponent who is up on the ladder.
  • Fixed an issue where a wrestler would attempt to climb the ladder from the position of the opponent who was already on the ladder.
  • Fixed an issue that caused managers to clip through ring aprons.
  • Fixed animation shifting when down grappling.
  • Fixed diving catch causing clipping.
  • Fixed damage areas being incorrect.
  • Fixed an issue where “tope suicida” moves would clip to apron.
  • Fixed an issue in Casino Battle Royale where the move-set was not displayed correctly.
  • Fixed an issue in online matches that caused the guitar to move unnaturally after finishing attacks with it.
  • Fixed Hikaru Shida’s incorrect finisher information.
  • Fixed dropkick floating when it contacts a downed opponent.
  • Fixed an issue where the gloves of gold attire “Penta El Zero M” would turn white during the glove removal taunt.
  • Fixed an issue where dragging another downed opponent during a pinfall would cause clipping with the pinfalling opponent.
  • Fixed rope rebound during dash hard attack.
  • Fixed an issue that could cause a grounded player to warp when pulled up by an opponent.
  • Fixed collision reaction being triggered when dashing while not facing each other head-on.
  • Fixed a problem where a diving attack from the rudder had a small reaction when it hit, so it did not appear to hit.
  • Modified tag team matches, so that a wrestler who returns to the apron during a danger will remain groggy on the apron until the danger ends.
  • Fixed an issue that caused the user to float when slammed into the ring.
  • Fixed an issue where the Finisher/Signature guide was displayed while down on a table.
  • Fixed an issue that caused misalignment when a partner was placed on a table.
  • Fixed an issue that caused AIs to rope rebound nonsensically.
  • Fixed an issue where diving moved unnaturally in sync after jumping over an opponent.
  • Fixed an issue where, when Irish Whip was aimed at the guardrail, it would hit a steel pole along the way.
  • Fixed dizzying when jumping across a fallen opponent.
  • Fixed an issue where the camera rolled into the audience during apron tag team moves.
  • Fixed an issue that caused AIs to launch pointless sliding attacks against off-field opponents.
  • Fixed an issue that caused wasted reach to be triggered after jumping over a downed wrestler.
  • Fixed an issue that caused AIs to strike out on reach actions after a dash roll.
  • Fixed an issue where the player could catch a dive even when their back was turned.
  • Fixed an issue in Stadium Stampede where an attack in the riding state occurred twice in certain maneuvers.
  • Fixed an issue in Stadium Stampede where a throwing weapon would appear to remain on the ground when picked up.
  • Fixed an issue in Stadium Stampede where a knockout wrestler’s orientation changed instantly after HOOK’s finisher.
  • Fixed an issue in Stadium Stampede that caused the horse to remain frozen and move after attacking while riding.
  • Fixed an issue in Stadium Stampede where an infinite falling motion would occur in the spectator area.
  • Fixed an issue in Stadium Stampede where bullets penetrated walls when hitting a T-shirt bazooka close to a wall.
  • Fixed an issue in Stadium Stampede where the ability that increases the number of times a weapon can be used would not take effect.
  • Fixed an issue in Stadium Stampede where the ability to increase the number of times a projectile weapon can be used would not take effect.
  • Adjusted the overall ease of applying weapons in Stadium Stampede.

You can check out additional fixes for specific platforms by clicking here.

What will we get in AEW Fight Forever Season 2?

After releasing the patch notes, AEW Games began teasing things for season 2 of AEW Fight Forever on social media. Among these teases include the new AEW Dynamite stage and the addition of The Acclaimed.

READ MORE: Tony Khan On AEW Fight Forever: The Sales Have Been Great, Its Future Is Strong

What do you make of this news? Are you excited for season two of AEW Fight Forever? Let us know your thoughts by sounding off in the comments section below.

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